It started with a grand vision of immersive, playable worlds where entire societies could be formed. However, until now, the technology available couldn’t support such a huge endeavor. Enter cloud-native technology, which allows us to create and support brand new kinds of gameplay and game experiences in worlds that feel more real and engaging than we could ever have imagined.
Playable Worlds was founded in 2018 by Raph Koster and Eric Goldberg and is based in beautiful San Marcos, California. Our team is a talented and creative group of game industry veterans, collectively bringing decades of experience that help provide unique and diverse perspectives. Meet the team!
We are currently working on an unannounced sandbox MMO, built for the cloud. Never miss a beat - keep up with the latest news.
We are building a truly cloud-native game, taking advantage of technology advances to create a true persistent world that evolves and changes over time. Our goal is an online community made up of many different playstyles coming together in a rich world. A world full of great gameplay that is fun for all sorts of people.
The cloud offers huge compute power. We use it to enable living worlds of vast scale, with rich yet accessible gameplay and better simulation.
The best online games are ones where the other people matter. Careful attention to social design unlocks varied ways to play, a player economy, and player creativity.
We're creating a whole new original setting, with room for roleplayers and warring factions, homesteaders and intrepid explorers.