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Stars Reach Game Pillars – Part Three
Hello everyone, I’m back with the third chapter in our exploration of the pillars for our vision of Stars Reach. Today I’ll be talking about the ones that get much more concrete about how the [...]
Stars Reach Game Pillars, Part Two
by Raph Koster Hello everyone, I’m back to talk more about our design pillars for Stars Reach. Last time I described an MMO as a virtual place that we put games in, rather than as [...]
Stars Reach Game Pillars, Part One
by Raph Koster Hi everyone, I’m kicking off a little series of posts here on what our core game pillars are. These are the defining philosophies that animate everything in the game design. They tell [...]
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