Senior Concept Artist

Concept Artists create iconic and memorable designs to draw players into our game for an immersive MMO play experience. The Sr. Character Concept Artist role is designing visual references for characters, creatures, environments, and props that inspire our team and contribute to the unique visual direction of our world.

Lead Environment Artist

Playable Worlds is seeking a talented Lead Environment Artist to help build worlds for our exciting new MMO game.

Lead Environment Artist

In this role, you’ll work for the Studio Art Director creating structural
and environmental worlds, from concept to in game completion for modeling, textures and
lighting. Working with the design team and tool teams, the lead artist will develop production
pipelines for a growing team of artist and help set a visual bar for the game. As an early hire
you’ll be an integral part of a diverse company culture founded on our passion for gaming and
dedicated to creating an open and transparent, family-friendly work environment. Playable
Worlds offers competitive salaries in the art field. An art test will be required of all selected

Minimum Qualifications:

  • 10+ years of experience in game development creating AAA titles for console or PC.
  • Experience with Unreal, Unity, or equivalent proprietary engine.
  • Ability to collaborate with other leads and be motivated to help mentor others.
  • Experience with world design and production software, world building content creation tools and modular techniques common in level design.
  • Create detailed textures with Substance Designer, Painter and Maya or equivalent level software.
  • Strong knowledge of traditional production techniques in addition to working knowledge of large, scalable multiplayer games.
  • Highly motivated with good communication skills, positive attitude, and an ability to work with designers and engineers.
  • Ability to explore a range of ideas, work towards creative solutions and inspire a team.
  • Experience with procedural world generation and terrain building.
  • Working knowledge of complex physics-based mesh systems.
  • Must be authorized to work in the United States from our office in San Diego.
  • Must have portfolio link on resume with examples of latest work.

Preferred Qualifications:

  • Experience with massively multiplayer online games (MMO) with large world requirements.
  • Python and Mel experience.
  • Software and scripting automation.
  • Experience with advanced destructible housing and environment systems and pipelines.

Location: San Marcos, CA
Type: Fulltime, Exempt
Posted Date: 01/25/2021
Requisition #200904